﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Zombie_Demo.Utilities.Event_System
{
    public enum EventType { Update, Input, Combat, Movement };

    public class Event
    {
        #region variables
        protected EventType eType;
        #endregion

        #region Properties
        public EventType EventType
        {
            protected set { this.eType = value; }
            get { return this.eType; }
        }
        #endregion

        public Event(EventType eType)
        {

        }

        internal void Update(GameTime gameTime)
        {
            //Game1.Lua.
        }
    }
}
